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Hoplite shield wall
Hoplite shield wall













hoplite shield wall

I'd probably take duelling first you will use it's benefits regularly, and you do not want your DM to ignore your attacks because they don't hurt enough. I'd probably not take charger for a lot of reasons, not the least of which my divine sorc is /constantly/ hung out to dry by a charger fighter who will not stand in between me and the bad guys. I'd worry about getting my stats to 20 before I took sentinel (which is fantastic). I'd take PAM at first level, and probably not shield master at all. If you're hunting big monsters? A polearm with Reach and Sentinel can probably be a life-saver. It's a tricky one because yes you're able to stop one creature from getting past with the Sentinel feat, but anything else might break through if the DM enjoys using swarms in their encounters. You might be better off with a Reach weapon so you can control more of the area around you in a 10ft radius rather than 5ft since it can be easily bypassed.

#Hoplite shield wall free

There is a UA feat that perks it up from a d6 to a d8 including some adding benefit of taking a stance that if an enemy closes in, you have a free attack to hit them. The spear itself can be a bit of an iffy one. Even if an enemy makes it past you or maybe you're incapable of stopping a creature from moving towards a ranged ally you can at least use a reaction to put disadvantage on the attack roll using Protection.ĮDIT: Noting that you have to spend your reaction to either hit (or miss) a foe and stop them dead in their tracks because of Sentinel and not even allow them reaching your bros, I think going without shield might be even less viable than I thought. I personally think keeping the shield is a good idea.

hoplite shield wall

Firstly I recommend popping this in to the fighter forum unless a moderator doesn't mind leaving it in this category. Monstrous Compendium Volume One: Spelljammer Creatures















Hoplite shield wall